StarCraft improved upon its predecessor Warcraft II, which featured two very identical playable factions, by introducing asymmetry involving the models and technologies available to its a few races (Protoss, Terran, and Zerg). This asymmetry was comparable to that pioneered from the lesser-acknowledged 1996 SSI release War Wind. The unit styles https://cesar8b72f.mdkblog.com/35555660/little-known-facts-about-starcraft